Introduction to Binaural Audio
Introductory course aimed at young people and enthusiasts, with no prior technical requirements.
A series of progressive lessons to understand the fundamentals of sound and its relationship with spatial audio.
An approach aimed at sparking curiosity.
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Lesson 1: What is sound?
Sound is produced when an object vibrates, generating pressure variations that propagate to our ears, where they are transformed into interpretable signals; understanding this physical basis helps explain how sound is later represented and analyzed digitally.
Sound is produced when an object vibrates, generating pressure variations that propagate to our ears, where they are transformed into interpretable signals; understanding this physical basis helps explain how sound is later represented and analyzed digitally.
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Lesson 2: Frequency and Pitch Perception
Frequency is measured in hertz and describes the rate of vibration of a wave, directly affecting the perceived pitch; the human ear recognizes a specific range, and its sensitivity changes with age, influencing tonal interpretation.
Frequency is measured in hertz and describes the rate of vibration of a wave, directly affecting the perceived pitch; the human ear recognizes a specific range, and its sensitivity changes with age, influencing tonal interpretation.
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Lesson 3: Amplitude, Intensity, and Loudness
Greater amplitude implies more sound energy and typically higher perceived loudness, although perception also depends on frequency; certain sounds seem louder than others despite having similar energy, due to the variable sensitivity of the human auditory system.
Greater amplitude implies more sound energy and typically higher perceived loudness, although perception also depends on frequency; certain sounds seem louder than others despite having similar energy, due to the variable sensitivity of the human auditory system.
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Lesson 4: Timbre and Harmonics
Harmonics add complexity to sound and make it possible to distinguish instruments or voices even when they produce the same note; each source has a unique spectral pattern, generating characteristic timbres that enrich perception and allow sources to be identified quickly.
Harmonics add complexity to sound and make it possible to distinguish instruments or voices even when they produce the same note; each source has a unique spectral pattern, generating characteristic timbres that enrich perception and allow sources to be identified quickly.
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Lesson 5: Wave, Cycle, and Phase
Phase indicates the point within a wave’s cycle, influencing signal summation and spatial perception; small variations modify the resulting patterns and explain why certain combinations produce reinforcement, cancellation, or perceptible tonal changes.
Phase indicates the point within a wave’s cycle, influencing signal summation and spatial perception; small variations modify the resulting patterns and explain why certain combinations produce reinforcement, cancellation, or perceptible tonal changes.
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Lesson 1: Dynamic Range and Auditory Limits
A wide dynamic range makes it possible to appreciate soft details and strong peaks with balanced clarity; understanding it is essential for recording, mixing, and reproducing sound without losing important information, while maintaining stability and coherence across different levels and intensities.
A wide dynamic range makes it possible to appreciate soft details and strong peaks with balanced clarity; understanding it is essential for recording, mixing, and reproducing sound without losing important information, while maintaining stability and coherence across different levels and intensities.
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Lesson 2: Decibels, Levels, and Headroom
The level in decibels organizes intensity on a logarithmic scale, corresponding to human perception; headroom provides margin to avoid clipping, keeping the signal stable even during sudden peaks and preserving the overall quality of sound reproduction.
The level in decibels organizes intensity on a logarithmic scale, corresponding to human perception; headroom provides margin to avoid clipping, keeping the signal stable even during sudden peaks and preserving the overall quality of sound reproduction.
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Lesson 3: Introduction to the Frequency Domain
Observing a signal in the frequency domain makes it possible to identify which components are present and in what proportion, explaining its timbre and character; this representation facilitates acoustic analysis, equalization, and an understanding of how different sources interact in a mix.
Observing a signal in the frequency domain makes it possible to identify which components are present and in what proportion, explaining its timbre and character; this representation facilitates acoustic analysis, equalization, and an understanding of how different sources interact in a mix.
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Lesson 4: Fourier transform
This analysis converts a signal from the time domain to the frequency domain, making it possible to visualize its internal components; understanding this tool helps interpret spectra, detect patterns, and comprehend how different types of natural or synthesized sounds are formed.
This analysis converts a signal from the time domain to the frequency domain, making it possible to visualize its internal components; understanding this tool helps interpret spectra, detect patterns, and comprehend how different types of natural or synthesized sounds are formed.
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Lesson 5: Harmonics, Noise, and Complex Signals
Harmonic sounds exhibit clear periodicity, while noise presents energy distributed without patterns; understanding these differences allows for the selection of appropriate analysis and processing methods, improving decisions in mixing, restoration, and basic sound design.
Harmonic sounds exhibit clear periodicity, while noise presents energy distributed without patterns; understanding these differences allows for the selection of appropriate analysis and processing methods, improving decisions in mixing, restoration, and basic sound design.
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Lesson 1: What It Means to Process Audio Digitally
Basic adjustments such as controlling volume, filtering frequencies, or applying simple effects are performed by manipulating digital samples; these procedures allow the signal to be shaped according to creative or technical needs, establishing essential foundations for understanding modern audio systems.
Basic adjustments such as controlling volume, filtering frequencies, or applying simple effects are performed by manipulating digital samples; these procedures allow the signal to be shaped according to creative or technical needs, establishing essential foundations for understanding modern audio systems.
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Lesson 2: Sampling, Quantization, and Fidelity
Higher sampling rates allow high-frequency sounds to be represented more accurately, while greater bit depth improves dynamic detail; insufficient levels introduce artifacts, so understanding these parameters helps balance quality, size, and performance for each application.
Higher sampling rates allow high-frequency sounds to be represented more accurately, while greater bit depth improves dynamic detail; insufficient levels introduce artifacts, so understanding these parameters helps balance quality, size, and performance for each application.
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Lesson 3: Block Processing and Latency
Small blocks reduce latency but demand more resources; large blocks increase perceptible delay while improving efficiency; understanding this relationship is key to balancing performance and responsiveness in any environment where sound is processed in real time.
Small blocks reduce latency but demand more resources; large blocks increase perceptible delay while improving efficiency; understanding this relationship is key to balancing performance and responsiveness in any environment where sound is processed in real time.
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Lesson 4: Essential Filters and Equalization
Low-pass filters, high-pass filters, and simple equalizers help clean or reinforce specific sonic regions; these tools allow tonal character to be shaped, clarity to be improved, and recording issues to be corrected, forming the basis of all technical and creative auditory treatment.
Low-pass filters, high-pass filters, and simple equalizers help clean or reinforce specific sonic regions; these tools allow tonal character to be shaped, clarity to be improved, and recording issues to be corrected, forming the basis of all technical and creative auditory treatment.
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Lesson 5: Effects: Reverb, Delay, and Modulation
Reverberation simulates spaces, delay introduces controlled repetitions, and modulation adds variations that create textures; these effects make it possible to transform simple signals into deeper experiences and are widely used even without advanced audio knowledge.
Reverberation simulates spaces, delay introduces controlled repetitions, and modulation adds variations that create textures; these effects make it possible to transform simple signals into deeper experiences and are widely used even without advanced audio knowledge.
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Lesson 1: What Is Three-Dimensional Audio
Representing sound in three dimensions makes it possible to place sources around the listener and simulate complete spaces; this enhances orientation, realism, and presence, and is applied in music, education, simulation, and creative experiences that require coherent spatial perception.
Representing sound in three dimensions makes it possible to place sources around the listener and simulate complete spaces; this enhances orientation, realism, and presence, and is applied in music, education, simulation, and creative experiences that require coherent spatial perception.
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Lesson 2: How the Brain Locates Sound Sources
Differences in timing, level differences, and spectral variations allow sound sources to be located; these cues work together to build an internal spatial map, explaining how we distinguish movement, elevation, and position without needing to see the sound-producing source.
Differences in timing, level differences, and spectral variations allow sound sources to be located; these cues work together to build an internal spatial map, explaining how we distinguish movement, elevation, and position without needing to see the sound-producing source.
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Lesson 3: Depth, Height, and Distance
Changes in intensity, spectrum, reverberation, and the balance between direct and reflected sound influence the perception of distance; additionally, spectral variations processed by the outer ear contribute to perceiving height and depth within a three-dimensional sound scene.
Changes in intensity, spectrum, reverberation, and the balance between direct and reflected sound influence the perception of distance; additionally, spectral variations processed by the outer ear contribute to perceiving height and depth within a three-dimensional sound scene.
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Lesson 4: Movement and Sound Trajectories
A moving sound gradually changes its volume, spectrum, and arrival time, allowing the brain to identify trajectories; smooth transitions create perceptual continuity, which is essential in interactive experiences, simulations, and soundscapes that require dynamic realism.
A moving sound gradually changes its volume, spectrum, and arrival time, allowing the brain to identify trajectories; smooth transitions create perceptual continuity, which is essential in interactive experiences, simulations, and soundscapes that require dynamic realism.
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Lesson 5: Applications of Spatial Audio
It is used in immersive music, training simulations, sensory narratives, creative projects, and therapeutic practices; its ability to represent spaces and movement enables the creation of more realistic and participatory environments that enrich interaction and auditory understanding.
It is used in immersive music, training simulations, sensory narratives, creative projects, and therapeutic practices; its ability to represent spaces and movement enables the creation of more realistic and participatory environments that enrich interaction and auditory understanding.
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Lesson 1: What Is Binaural Audio
It simulates the transformations produced by human anatomy when sound is received from different directions, allowing location and elevation to be perceived through headphones; this technique creates immersive experiences without the need for multiple physical sources or complex playback systems.
It simulates the transformations produced by human anatomy when sound is received from different directions, allowing location and elevation to be perceived through headphones; this technique creates immersive experiences without the need for multiple physical sources or complex playback systems.
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Lesson 2: Head-Related Transfer Functions
Each direction produces a distinct transformation of amplitude, phase, and spectrum; applying these functions to a signal makes it possible to recreate convincing virtual sources; understanding this model is essential for generating three-dimensional scenes through binaural synthesis.
Each direction produces a distinct transformation of amplitude, phase, and spectrum; applying these functions to a signal makes it possible to recreate convincing virtual sources; understanding this model is essential for generating three-dimensional scenes through binaural synthesis.
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Lesson 3: Psychoacoustics Applied to 3D Sound
Concepts such as masking, precedence, binaural integration, and variable sensitivity explain how the brain organizes stimuli; understanding these foundations makes it possible to design clearer, more natural, and more coherent binaural experiences while respecting human perceptual limitations in different environments.
Concepts such as masking, precedence, binaural integration, and variable sensitivity explain how the brain organizes stimuli; understanding these foundations makes it possible to design clearer, more natural, and more coherent binaural experiences while respecting human perceptual limitations in different environments.
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Lesson 4: Binaural Convolution and Spatial Synthesis
The process combines a signal with specific functions that simulate each ear, generating a convincing spatial perception; repeating it for multiple sources makes it possible to build complete scenes, maintaining directional coherence and an enveloping sensation through perceptually grounded processing.
The process combines a signal with specific functions that simulate each ear, generating a convincing spatial perception; repeating it for multiple sources makes it possible to build complete scenes, maintaining directional coherence and an enveloping sensation through perceptually grounded processing.
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Lesson 5: Limitations and Challenges of Binaural Audio
Generic HRTFs do not always match each listener, affecting spatial accuracy; additionally, abrupt movements or noisy environments reduce clarity; nevertheless, ongoing improvements in personalization and modeling continue to expand the effectiveness and realism of this auditory technique.
Generic HRTFs do not always match each listener, affecting spatial accuracy; additionally, abrupt movements or noisy environments reduce clarity; nevertheless, ongoing improvements in personalization and modeling continue to expand the effectiveness and realism of this auditory technique.
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RESOURCES AND CONTENT
Additional resources to continue learning and expand your knowledge of audio and spatial sound.
If you would like access to more resources, supplementary materials, or updated content on audio, digital processing, and spatialization techniques, we invite you to visit our guides, study libraries, and additional modules available online.
CONTACT
Designed in Buenos Aires, Argentina
community@comdigis.com